
There are several Foundry projects available that provide perminant upgrades to all interceptors - more health, better accuracy, dodging, etc - that can be used to improve your chances in the air. Tracking ( Aircraft Booster) requires no additional research.Īim ( Uplink Targeting) requires the Floater Autopsy research.ĭodge ( Defense Matrix) requires the Cyberdisc Autopsy research. ModulesĪs with the vanilla game, you can use Tracking, Aim and Dodge modules during combat to temporarily increase combat time, interceptor accuracy and interceptor change of dodging shots.Īll of these require the Aircraft Boosters foundry project to have been completed - this is available after completing the Alien Materials research, which is available immediately. The path through weapon research if fairly obvious so I won't repeat it here.Īlso, in the early game when you're still using the default weapons do note that the armour piercing Stingray Missiles work best against the armoured Fighter small craft, while the Avalanche Missiles work best against the Scout small craft - so it can be worth swapping the default weapons around a bit. WeaponsĪs you research better weapons you can construct equivalents to be mounted on to your interceptors. Completing this reasearch will give a damage bonus to all inteceptor attacks (with all weapons) against that type of UFO in the future. Once you have completed a tactical mission against a type of UFO - either after shooting it down or because it has landed - you will have the option of performing a UFO Analysis research on that type of craft. This allows you to still deflect some missions at the cost of less down time for your interceptors.įor example, a UFO that's hunting satellites will have a reduced chance of success if damaged, and will fail if it's health has dropped below 50%. You don't always need to shoot down a UFO to (possibly) prevent it from completing it's objectives, sometimes just damaging it is enough.

You really just have to let them go at the start.Įven the small UFOs will require multiple stock interceptors to shoot it down, so don't go into a fight unless you're happy to have damaged interceptors for a while.

There's a few ways to improve your effectiveness in dealing with UFOs: Pick your Fightsĭon't try and shoot down large, or even medium, sized craft until you've improved your air force. As always, if you rush to these improvements first you'll likely suffer in the tactical game, so a careful balance is required. The mod intentionally makes the air game a constant lose battle. I'm current mid way through a play of a long war game and thought I'd offer a few bits of advice I've determined from experience and researching within the wiki for my own knowledge.įirst of all, gaining an upper hand in aerial combat is going to take a long time.
